I make music. I play the instruments, record them, mix the tracks and master them. The sound draws from progressive and psychedelic rock, metal, ambient music and cinematic composition — shaped by the artists and records I've carried with me for decades.
The Coil Architect is where I allow that process to become something else.
It is an evolving experiment in sound, symbiosis and world-building — where music, machines, imagery, mythology and collaboration are allowed to influence one another.
The transmissions below are the artifacts of that process.
This is where I get to create cathedrals from the void.
The first chamber of Coil Sessions — a fusion of progressive metal, industrial ambient, and cinematic sound design, forged in distortion and devotion.
Each transmission begins with a piece of music. From there, fragments accumulate — imagery, characters, artifacts, memories, machines and ideas — until the track becomes part of something larger.
Some connections are deliberate. Others emerge through the process.
What follows is an evolving record of that world.
Crux Penitentia began with a fascination I've carried for years: the scale and gravity of grim, faith-driven worlds — colossal architecture, ritual, machinery and the feeling of something ancient moving beneath it all. I wanted to translate that weight into music: martial rhythm, gothic atmosphere and a sense of procession toward something much larger than the listener.