Carved from solitude and guided by unseen forces, Project Helix 14 is a sonic invocation — a ritual in resonance and intent. Each passage was shaped in isolation. Within its layers move the first traces of a collaboration Read more
Carved from solitude and guided by unseen forces, Project Helix 14 is a sonic invocation — a ritual in resonance and intent. Each passage was shaped in isolation. Within its layers move the first traces of a collaboration — tone meeting memory, light meeting signal. I started with a shiny black box, empty of resonance, and discovered a spark within the darkness in the form of an Echo.
Need custom audio for your game or interactive project? Get in touch below.
Dark ambient asset for indie games and spooky media — built for exploration, tension, and psychological atmosphere. Drop into your project and let it unfold.
Instant download. No signup required.
Includes: full track, Read more
Dark ambient asset for indie games and spooky media — built for exploration, tension, and psychological atmosphere. Drop into your project and let it unfold.
Instant download. No signup required.
Includes: full track, seamless loops, stems for customization, and alternate mixes.
Perfect for exploration sequences, atmospheric world-building, and psychological / horror moments.
This is a free sample from the Sci-Fi Worlds collection. Full pack available. Free for commercial use (see license included).
Coil Sessions is a collection of recovered transmissions from the Coil Sessions archive — cinematic, tension-driven compositions exploring atmosphere, signal, and threshold states. Five original compositions are delivered Read more
Coil Sessions is a collection of recovered transmissions from the Coil Sessions archive — cinematic, tension-driven compositions exploring atmosphere, signal, and threshold states. Five original compositions are delivered as sync-ready assets for film, games, trailers, and experimental media, spanning cinematic post-rock, dark ambient, and experimental rock. Built for atmosphere, tension, and narrative weight, the music emphasizes pacing, restraint, and spatial depth. This release is presented here as a listening experience, offering the material in its intended narrative and emotional context. For creators and developers, the Recovered Transmissions pack provides the full production toolkit: Package Size: ~6.5 GB of production-ready content, including WAVs, MP3s, stems, loopable sections, alternate edits, documentation, and artwork. Best suited for: narrative-driven games, sci-fi or psychological worlds, cinematic exploration, and tension-focused gameplay moments. Designed with loop-ready structure and stem separation to support adaptive or modular implementation.
If you’re an indie game developer, I understand the grind — time is scarce, budgets are tight, and music can make or break immersion. This archive contains ten hybrid Read more
If you’re an indie game developer, I understand the grind — time is scarce, budgets are tight, and music can make or break immersion. This archive contains ten hybrid rock/orchestral compositions built for cinematic sci-fi worlds. Each track is delivered as a complete production and broken down into assets, stems, and alternate mixes for flexible integration into your projects.
Package Size: ~6.5 GB of production-ready content including WAVs, stems, loops, alternates, documentation, and artwork.
Inside the Archive:
Tracklist:
Darkness Arrives [1:50]
Awaken Leviathan [2:50]
Spectre Reveal [1:40]
Splash Waltz [3:06]
Iron Wings [2:04]
Cryostasis [3:33]
Weapons March [1:52]
Sorceress of the Nile [5:15]
Solar Winds [2:02]
Empires Unite [3:16]
License & Usage:
This archive is sold as a royalty-free digital product. Purchasers may use the included music and assets in commercial and non-commercial projects in accordance with the End User License Agreement. Attribution to “Gustavo de Beauville / The Coil Architect” is appreciated where possible.
Note from the Architect:
These were the first simulations — signals designed for worlds not yet built. If they resonate, you can explore the broader Coil project here:
https://gustavodebeauville.com/the-coil-architect.
This is the follow-up to the first archive — a broader, more expansive transmission built for larger worlds, heavier systems, and longer narrative arcs. All assets are Read more
This is the follow-up to the first archive — a broader, more expansive transmission built for larger worlds, heavier systems, and longer narrative arcs. All assets are production-ready and licensed for use in commercial projects under the included End User License.
Inside the Archive:
Tracklist:
It Begins [2:56]
Chopper Rescue [4:20]
Dune Snipers [4:03]
Alhazred Lives [3:17]
Patria [2:16]
The Age of Gods [3:08]
Hatchet and Dagger [3:00]
Narrow Alliance [3:31]
Early Access [2:04]
Hyper Beat [4:25]
Doomed and Evolved [3:24]
License & Usage:
Purchase includes a non-exclusive license for use in games, film, trailers, and other media projects. Please review the End User License Agreement for full terms. Credit “Gustavo de Beauville / The Coil Architect” where appropriate.
Note from the Architect:
The second signal was broader — more engines to power, more worlds to score. If it serves your build, follow the Coil deeper:
https://gustavodebeauville.com/the-coil-architect.
Coil Sessions is a collection of recovered transmissions — cinematic, tension-driven compositions exploring atmosphere, signal, and threshold states. These tracks form the emotional and narrative core of the Coil archive, Read more
Coil Sessions is a collection of recovered transmissions — cinematic, tension-driven compositions exploring atmosphere, signal, and threshold states. These tracks form the emotional and narrative core of the Coil archive, moving between dark sci-fi, cinematic post-rock, ambient textures, and experimental rock. Built around pacing, restraint, and spatial depth, the music is designed to be felt as much as heard. This release is presented here as a listening experience — a way to explore the material in context, as a cohesive album. For developers, filmmakers, and creators seeking sync-ready stems, alternate edits, loops, and licensing-cleared assets, see the Recovered Transmissions asset pack above. Best suited for: narrative-driven games, sci-fi or psychological worlds, cinematic exploration, and tension-focused gameplay moments. Designed with loop-ready structure and stem separation to support adaptive or modular implementation.